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{ Category Archives } WPF Hardware Acceleration

WPF Layered Windows, update for Hardware Acceleration

Good news! A QFE has been released to enable WPF HW acceleration on layered windows on XP: http://support.microsoft.com/kb/937106/en-us enjoy!

WPF: Layered windows…SW is sometimes faster than HW

[this post was originally posted on http://blogs.msdn.com/seema on Oct 25, 2006. It is reposted here as I’m moving hosting sites -Seema] Previously, I had posted that Avalon’s layered windows on XP will be rendered via the software pipeline. One can create a layered window by setting Window.AllowsTransparency=”true”. I’ve seen a few forum posts about performance issues, and […]

WPF HW Acceleration of Layered Windows for RTM

[this post was originally posted on http://blogs.msdn.com/seema on Sept 18, 2006. It is reposted here as I’m moving hosting sites -Seema] To obtain GPU-accelerated rendering, Windows Presentation Foundation (WPF) normally renders and presents graphical content through the DirectX pipeline – including the composition of the scene geometry and presentation of the results. Since before Windows […]

WPF (Avalon) Hardware Acceleration & Video Driver Compat

[this post was originally posted on http://blogs.msdn.com/seema on June 5, 2006. It is reposted here for completeness Hello. Seema Ramchandani here, PM of the Avalon 2d & 3D graphics team. Many people have asked me about what is this celebrated feature called “Hardware Acceleration”. In this post, “hardware acceleration” refers to harnessing the GPU to […]